SOLUTIONS / CASUAL & MINI GAME DEVELOPMENT

Casual and Mini Game Development

Web games that open from a link and play on the first tap. We build the loop, the backend that keeps scores honest, and the operator tooling your team runs the game with — distributed through the browser and Telegram rather than an app store.

WHAT DECIDES THE OUTCOME

A casual game is won in the first ten seconds

A player who arrives from a chat link has no investment yet. Load time, the first interaction and the clarity of the goal decide whether there is a second session at all — long before art quality or feature count matters.

So we build the loop first and play it before anything is drawn. Web delivery is what makes that possible: a build is one link, and a change reaches every player without a store review.

CAPABILITIES

From core loop to live operations

Instant-Play Web Builds

HTML5 and WebGL games that open from a link — no store, no download — tuned so the first frame arrives before the player loses interest.

Telegram Mini App Distribution

Ship the same build as a Telegram Mini App so a game spreads through chats and groups instead of relying on store discovery.

Leaderboards & Social Loops

Scores, rankings, streaks, invites and rematches — the mechanics that give a casual title a reason to be opened tomorrow.

Live-Ops & Content Tooling

An operator console for events, seasons, reward tables and difficulty tuning, so the team can run the game without a deploy.

Payments & Rewards

In-game purchases, reward currencies and — where the product calls for it — TON payments settled inside the conversation.

Scale & Anti-Abuse

Server-authoritative scoring, rate limiting and traffic-spike handling, because a casual game either has no players or all of them at once.

DEVELOPMENT PROCESS

Prototype early, decide by playing

01

Concept & Core Loop

Agree the single loop the game is built around, and the session length it is designed for.

02

Playable Prototype

Build the loop before the art, and judge it by playing it rather than by reviewing a document.

03

Production Build

Art, audio, progression, backend scoring and the operator console are built out against the proven loop.

04

Device & Load Testing

Verify frame rate and load time on low-end phones, then test scoring integrity under concurrent traffic.

05

Launch & Live-Ops

Release, watch retention and session data, and keep tuning events and rewards after launch.

OUR OWN TITLES

We are building King Board Games ourselves — a Telegram game hub that puts several titles under one roof with shared accounts, rewards and distribution.

See our products

Bring us the loop you have in mind

Tell us the audience, the session length you are aiming for, and how the game is meant to spread. We will come back with a prototype scope.